A B C D E F G H I J K L M N O P Q R S T U V W X Y Z

A

Activity: Within the OttoLearn hierarchy, a multiple choice question that exercises the knowledge within a Concept.

Adaptive Training: Accelerating engagement and learning by delivering small bits of content directly to learners on an automated basis.

Agile Microlearning™: Breaking down training content into the smallest units of knowledge and arranging those nuggets in a structured way. Delivery is adapted to the performance of each learner and provides “instructional scaffolding” that is designed to allow learners to advance as they master basic levels of content.

Analytics Dashboard: A series of panels that display information about learners' engagement, progress towards mastery, areas of strength and weakness, and Knowledge Card viewing activity. 

Assignment: The term used to refer to something in OttoLearn that has been assigned to learners. For example, if 100 learners are assigned 2 Modules, this represents 200 Module assignments. 

B

Blended Learning: Training in which a learner receives information from a variety of sources, such as online learning platforms, online resources, in-person training, and/or classroom training.

C

Concept: Within the OttoLearn hierarchy, an individual building block of knowledge. Each Concept should focus on a single unit of knowledge and may have related Activities.

Competency-Based Learning: Training in which learners progress to the next part of the training only once they have demonstrated proficiency in the preceding part.

Confidence Measurement: A component of a Mastery Moment or Mini Moment where a learner indicates how confident they are in their answer. This measures the strength of the learner's belief in their own knowledge.

Content Authoring Tool: The part of an LMS or microlearning platform that is used to build content.

E

eLearning: Training in which learners access course materials from an online source or learning management system, using a computer or mobile device.

Engagement (Engaged): The term used to describe learners' interaction with their training. Learners who have been exploring content and completing Activities are considered engaged. 

G

Gamification: The use of elements and principles of competitive measurement and game-like interactivity to improve engagement and increase training effectiveness.

I

Informal Learning: Learning that occurs spontaneously through human interaction, by reading online or print resources, or in any way that is not via a structured course.

Instructor-Led Training (ILT): Training that is delivered via a teacher or instructor, such as classroom-based learning, workshops, or seminars.

J

Just-In-Time Training (JITT): Training in which content is delivered at the right time to learners, ideally just in advance of when they need to act based on that knowledge. For example, Health and Safety Training delivered prior to visiting the shop floor.

K

Knowledge Card™: An area where supplementary content can be added to the training, including text, links, images, and other media assets. 

Knowledge Gap: An area where Activities were not completed proficiently. 

L

Learning Management System (LMS): A platform for managing the administration of training.

M

Mastery (In Mastery): A learner's current level of knowledge on a Module, Topic, Concept, or Activity. Once the learner has reached their mastery goal, they are considered in mastery. 

Mastery Gap: An area where OttoLearn has identified a gap in a learner's knowledge. If the learner completes an Activity in this area proficiently, they will increase a mastery level. Within the learner interface, mastery gaps are indicated by a red notification. 

Mastery Goal: The mastery level that you want learners to achieve. 

Mastery Level: A learner's current level of knowledge. When the learner completes an Activity, their mastery level may increase or decrease depending on their proficiency. OttoLearn defines six mastery levels

Mastery Moment™: A short, 2-minute personalized training session, in which a learner is presented a selection of Activities that OttoLearn determines are the most important for increasing mastery.

Mastery Profile: Within the OttoLearn hierarchy, the top-level that groups everything in the training — Modules, Topics. Concepts, and Activities. Mastery Profiles are assigned to learners. 

Mastery Report: An at-a-glance look at learners' engagement with their training, the Modules they have engaged in, when they last engaged, and their progress towards mastery. 

Microlearning: Training in which content is broken into small pieces of knowledge.

Mini Moment™: A short, 1-minute targeted training session, in which a learner is presented Activities from a specific content level (Module, Topic, or Concept).

Mobile Learning: Learning undertaken through portable or mobile technology, such as a smartphone.

Module: Within the OttoLearn hierarchy, the level that groups all of the content on a particular subject — Topics, Concepts, and Activities.

O

Online Learning: Training content delivered via the internet.

P

Performed (Exercised/Practiced): The term used to refer to something in OttoLearn that a learner has interacted with. For example, when a learner completes an Activity it is considered performed.

S

Scaffolded Learning: Training organized in such a way that a learner is presented information from basic to more advanced.

Spaced Repetition: Refreshing a learner's knowledge at increasing intervals, to drive long-term knowledge retention.

Synchronous Learning: An approach in which individuals learn in real-time from a teacher at the same time as other learners, like classroom-based learning.

T

Topic: Within the OttoLearn hierarchy, the level that groups together similar Concepts. Topics represent the specific objectives or sections within the training. 

V

Virtual Classroom: An online space through which training can be delivered and in which learning resources can be stored.