Agile Microlearning — Breaking down training content into the smallest units of knowledge and arranging those nuggets in a structured way. Delivery is adapted to the performance of each user and provides “instructional scaffolding” that is designed to allow learners to advance as they master basic levels of content.
Adaptive Training — Accelerating engagement and learning by delivering small bits of content directly to the learner on an automated basis.
Blended Learning — The learner receives information from a variety of sources, such as online learning platforms, online resources, in-person training, and/or classroom training.
Competency-Based Learning — Learners progress to the next part of the training only once they have demonstrated proficiency in the preceding part.
Confidence Measurement — A component of the Mastery Moment where the learner indicates how confident they are in their answers, measuring the strength of their belief in their own knowledge.
Content Authoring Tool — The part of an LMS or microlearning platform that you use to build out your content.
eLearning — Learners access their training materials from an online source, or learning management system via computer or mobile device.
Gamification — Including the elements and principles of competitive measurement and game-like interactivity to improve engagement and increase training effectiveness.
Informal Learning — Learning that occurs spontaneously, through human interaction, reading online or print resources, or in any way that is not via a structured course.
Instructor-Led Training (ILT) — Training that is delivered via a teacher or instructor, such as classroom-based learning, workshops, or seminars.
Just-In-Time Training (JITT) — The right training content is delivered at the right time to the learner, ideally just in advance of when the learner needs to act based on that knowledge. For example, Health and Safety Training delivered prior to visiting the shop floor.
Learning Management System (LMS) — A platform for managing the administration of training for employees.
Mastery Moment™ — A brief personalized learning session, where a learner is presented with a series of activities, which Otto determines are the most important activities to increase that learner’s mastery.
Microlearning — Breaking up content into small pieces of knowledge.
Mobile Learning — Learning undertaken via portable or mobile technology, such as a smartphone.
Online Learning — Training content delivered via the internet.
Scaffolded Learning — Arranging content so that a learner experiences personalized training that moves from basic to more advanced materials.
Spaced Repetition — Refreshing successfully learned knowledge at intervals of increasing length.
Synchronous Learning — An approach in which individuals learn in real-time from a teacher at the same time as other learners, like classroom-based learning.
Virtual classroom — An online space through which learning can be delivered and in which learning resources can be stored.