Include Media Assets in Activities
You can include images, videos, and audio in your Activity questions, answers, and feedback.
Media assets can be used to:
- explain complex concepts
- depict something specific (for example, the location of a button)
- include demonstrations
For example, if you create an Activity asking learners to identify different footwear styles, it is beneficial to include a supplementary image showing each style.
Only Include Media Assets With a Purpose
Ignore anyone who says training content needs images, videos, audio, or any other media assets for learners to learn (remember, the conventional concept of learning styles is a myth!).
Excess media assets actually have a negative impact on learning, taking up learners’ cognitive resources and drawing their attention away from your content.
Media assets should be purposeful and used only where they will add instructional value.
For example, imagine you are delivering training on how to use the cash register. You create an Activity asking learners what button to press to reprint the receipt. There is little benefit in showing an image of a receipt…
...but there is benefit in showing an image of the cash register with an arrow indicating where to find the button.
Janet is teaching her learners how to identify hazards in the workplace. She creates the following Activity on identifying the flammable hazard symbol.
Which of the following symbols indicates that an item is flammable?
Feedback: Flammable items are indicated by the following symbol:
Be sure to keep flammable items away from heat or open flames.
Janet includes images in this Activity because on the job learners will need to identify hazards by looking at symbols, not words.
To ensure all of her learners can access this content, she adds alternative text describing each image. For example, for this symbolshe adds the following alt text: “flame with solid line beneath it”.