True/False Activities present a statement and have learners determine if it’s “true” or “false.” This is the most common Activity type.  

There are many variations of this Activity format, including: 

  • Yes/No
  • Yes/No List

True/false Activities (and any variations) require learners to make a binary decision—choose between two answers. This format is popular because it is easy to write, since you don’t need to come up with distractors. 

ProTip: Yes/No list Activities tend to require a bit more effort to write because of the “list” aspect. 

Be careful not to overuse the true/false Activity format, as it is easy to guess and doesn’t test learners’ deeper knowledge. For example, a learner may recognize that a statement is false but may not know why. 

Best Practices

When using the true/false Activity format, or any variations, we recommend the following best practices: 

  1. Ensure all statements are clearly “true” OR clearly “false” 
  2. Test one idea per Activity
  3. Keep all statements around the same length
    • For example, all “true” statements should not be longer than all “false” statements

When using the yes/no list Activity format, we recommend that you also do the following: 

  1. Include 4 items in your yes/no list 
  2. Arrange yes/no list items in a logical order 
    • For example, arrange numerical values or dates from lowest to highest

Example 1

The poor Activity tests more than one idea. Test one idea at a time to get a more accurate measure of learners’ knowledge. 

In this example, you are asking learners about checking the area around the forklift and signing it out. How do you determine which area they understand and which they don’t? It’s better to create two separate Activities. Covering one idea per Activity helps reduce the cognitive load on learners, by allowing them to focus their mental energy on one thing at a time.  

ProTip: Using scaffolding, you can gradually present learners with increasingly complex Activities. When presenting these higher-level Activities, it becomes less important to test one idea at a time because learners have already reached a higher level of mastery. 

Example 2

The poor Activity doesn’t arrange the answers in a logical order, so learners need to work harder to try and make sense of them. In this case, arranging the numbers in ascending order makes them easier to read and follow.